Wednesday, May 27, 2020

Path of Exile Patch Notes 1.41 Update 3.10.0D released on March 20

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Pravin Kr. Chandra
A mechanical engineer by profession and a gadget freak who loves to explore, gadgets and tech content on the web.

A new update for Path of Exile is out now. Grinding Gear Games has released the new patch notes 1.41 update 3.10.0D on PC, PS4, and Xbox One. If you are on PS4 gaming platform, you have to download the update nearly 460 MB in size. The update size could be different for other gaming platform. Below is the full list of changes and fixes in Path of Exile Update 1.41 (3.10.0D).

Path of Exile Update 1.41 Patch Notes

Console Specific Changes

  • Fixed a bug which was causing interaction issues while having an instant skill bound to the ‘X’ key.
  • Fixed a client crash which would occur after socketing a cluster jewel, allocating a passive within the cluster jewel region, changing areas and re-opening your passive tree.
  • Fixed a bug which prevented multiple tiers of Harbinger Beachhead Unique maps from being listed on the trade market.
  • Added a sextant display error when there are no available citadels on your atlas.
  • Added a legend for weapon swap within various UIs.

Delirium Improvements

  • Delirium modifiers are now applied on a per-pack basis. This means that a given pack of monsters will only have a single Delirium modifier, rather than potentially having a variety of different modifiers.
  • Reduced the difficulty of Delirium monsters at each mist depth.
  • Increased the drop rate of Simulacrum Splinters.
  • Significantly reduced the chance of Delirium modifiers appearing on monsters.
  • Disgust’s mortars no longer deal damage on impact.
  • Reduced the damage of the stationary volatiles created by Digust’s mortar skill by 30%.
  • Reduced the damage that Rage monsters deal by 20%.
  • Reduced the damage of the projectile skill that Spite monsters use by 50%. Additionally, this projectile skill is longer affected by additional projectile modifiers. The explosion damage is unchanged.
  • Increased the range at which Delirium objects that spawn monsters are triggered.
  • Increased the number of monster packs that spawn when you are far into the Delirium.
  • Improved the visibility of Shavronne’s Books when under the effects of Delirium.
  • Fixed a bug where Delirium objects which spawn monsters weren’t spawning in maps affected by Delirium Orbs.
  • Fixed a bug where the Assailum unique helmet wasn’t restricted to only drop from Delirium bosses.
  • Fixed a bug where capturing Bestiary beasts didn’t give credit towards reward kill counters for Delirium encounters.
  • Fixed a bug where corrupting a Unique Jewel into a different Unique Jewel didn’t give credit towards the Curious Corruption challenge.

General Improvements

  • Fixed a bug where dual-wielding non-thrusting one-handed swords didn’t count as dual-wielding.
  • Fixed a bug causing Vaal Side Areas to drop fewer maps than intended.
  • Fixed a bug introduced in 3.10.0 where the “x% increased Attack Damage while you have Fortify” stat found on the Unstoppable Hero ascendancy passive and Rampart passive wasn’t working.
  • Fixed a bug introduced in 3.10.0 causing the Harness the Void ascendancy passive to stop working.
  • Fixed a bug where the Gladiatorial Combat cluster jewel notable was giving 2% increased Attack Damage per 1 Armour or Evasion on Shield, rather than per 75 as intended.
  • Fixed a client crash that could occur when using Stormbind supported by Spell Totem Support.

Path of Exile is an online Action RPG game which is completely free to play and will never be “pay to win”.  It offer us a Diablo-like experience. The story is set in the dark fantasy world of Wraeclast. In this game you must choose between a character class and then make it evolve wherever we want, while facing hordes of enemies in the dungeons of the game.

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