Santa Monica Studio has begun rolling out a new update for God of War Ragnarok, version 5.003, which primarily addresses several bugs related to the recent Valhalla update. This patch tackles issues across cinematics, gameplay, stability, and UI/UX. Read on below for the full details and patch notes for the God of War Ragnarok December 18 update.
God of War Ragnarok Update 5.003 Patch Notes Details: A Closer Look at What’s New
This latest God of War Ragnarok patch clocks in at a fairly sizable 376.2 MB download on PlayStation consoles. While it does not introduce any sweeping new features or gameplay changes, update 5.003 squares away over two dozen bugs, tuning issues, and stability problems that have cropped up recently.
Many users had reported erratic crashes tied to certain actions like opening chests and rifts. There were also some game-breaking progression blockers that could completely halt forward progress. Several of these serious bugs now appear to be resolved in patch 5.003.
Beyond major crash fixes and showstopper bugs, Santa Monica’s developers have also included a wealth of more minor adjustments spanning combat balance tweaks, UI improvements, subtitle corrections, and more. Ultimately, this update seems laser focused on smoothing out the player experience post-Valhalla. Check out the complete Patch Notes for God of War Ragnarok Update 5.003 here, provided directly by Santa Monica Support for a thorough understanding.
Cinematics and Cutscenes
The first area the patch notes tackle is cinematics and cutscenes. God of War Ragnarok’s story presentation is a key pillar of the experience, so it’s no surprise issues here took priority. Update 5.003 resolves two notable bugs related to cutscene playback and visuals:
• Fixed an issue where audio would not play and characters would be out of sync during the first cinematic after death. This should prevent jarring desyncs upon respawning.
• Cleared lingering Draupnir Spear particle effects when cinematics start. This corrects unwarranted visual clutter interfering with cutscene clarity.
These fixes provide more seamless and polished cinematics for players to enjoy. With characters and audio properly in sync, and extraneous visuals cleaned up, God of War’s epic story can shine unencumbered.
Gameplay Improvements and Balancing
Naturally, gameplay fixes and tuning changes make up the bulk of the patch. Update 5.003 implement over a dozen adjustments spanning combat, progression systems, and general mechanics.
Some highlights include:
• Reduced difficulty of first Týr boss fight on ‘Show Me Will’ difficulty after many found it unexpectedly punishing.
• Increased difficulty of some arena challenges to better match their recommended power levels.
• Fixed an exploit allowing unbalanced use of the Spear against Ormstunga.
• Resolved an issue where the encounter would not end properly when Nightmare was ejected from a creature near arena boundaries.
There are also more subtle tweaks, like slightly reducing health gains from the Spear skill kill perk to rein in overpowered regeneration. Combat against elite enemies now feels more balanced after today’s changes.
With tuning passes across various mechanics and fights, Ragnarok’s gameplay loop should feel tighter than ever. Players can expect properly paced challenge in line with Santa Monica’s vision.
Crucial Stability Improvements
Arguably the most crucial area addressed in patch 5.003 is stability. Users widely reported Ragnarok crashing when engaging in certain actions post-Valhalla. Today’s update tackles many of these serious issues to keep the experience smooth.
Specific stability fixes include:
• Resolved multiple crashes tied to opening chests and rifts across the game world.
• Addressed non-English language specific crashes impacting select users.
• Fixed memory leak on PS4 that could cause eventual instability over long play sessions.
• Corrected an issue where Kratos could fall through the game world in places like the Aegean Ship and after using Mystic Gateways.
Ragnarok is an enormous open world game, so some bugs are expected. However, these patch notes demonstrate the team’s commitment to addressing serious stability concerns impacting all players. Users across languages and platforms should feel renewed confidence exploring the realms freely once more.
Visual and UI Refinements
Beyond big picture fixes, update 5.003 also rolls out a variety of visual and UI tweaks to polish up the player’s quality of life. These range from corrected challenge timer issues to improved accessibility for the visually impaired.
A couple UI fixes of note:
• Fixed an issue where the navigation assist could incorrectly point players to unintended destinations on the map.
• Improved descriptions for certain gameplay burdens to clearly convey duration effects.
• Added a download progress screen when attempting to launch the Valhalla DLC before the base game completes installation.
The latest updates have made the user interface for monitoring challenges and objectives much more consistent. Additionally, Santa Monica is taking steps to enhance accessibility, such as including a notification for pending downloads, showcasing their commitment to providing a polished experience for all users.
Update 5.003 is a positive step for God of War Ragnarök, fixing bugs reported by players for a better experience. The patch improves stability, tuning, and overall gameplay, highlighting the game’s strengths. Cinematic fixes enhance the narrative, and combat is smoother with balancing. Despite ongoing efforts, there are still issues, but more updates are expected in 2023 for further improvements. Kratos and Atreus can look forward to more epic adventures in the new year.