Dying Light 2 Update 1.3 (v1.3.0) Patch Notes, Adds New Game+, New Quest, Fixes UI Issues

A new update for Dying Light 2 is now available, and it's bring some changes to the game! Here's a look at what's been changed.

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Dying Light 2 Update 1. 3 (v1. 3. 0) is finally live, and here’s what’s new! This update brings a host of fixes and improvements to the game, including a fix for the connection issues with the players who are further advanced inthe story, as well as performance enhancements across the board. In addition, this update introduces a New Game+ which promises to be the ultimate test of your skills and allow the player to develop their character further after finishing it once.

Dying Light 2 Update 1.3 (v1.3.0) Patch Notes Details, See What’s New

New Game+

  • After finishing it once, the game can be replayed again, only this time with modified game parameters in place to encourage a second playthrough by the implementation of a unique system and experience. The player can now go through the story with revitalized mechanisms. These include new enemy behaviors, more difficult encounters, new objects within the world, namely the newly added inhibitors, and many more changes that will significantly alter the gameplay style and allow the player to develop their character further. All of this is only available in New Game+!
  • 30 new inhibitors
  • New platinum objectives for parkour challenges
  • Updated distribution of the enemies (f.e. Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters)
  • A new legendary weapon tier added
  • Gold encounters added
  • Enemy difficulty scales with the player level

Co-op Updates

  • Addressed connection and stability issues in co-op
  • Addressed connection issues with the players who are further advanced inthe story
  • Improved game performance in co-op
  • Co-op story blocks
  • Addressed an issue that caused blocked progression in a single player game mode after a co-op session
  • Addressed few remaining death loops in co-op
  • Addressed an issue with a missing NPC during the Missing People quest in a co-op session
  • Co-op quality
  • Improved weapon visualization in online menu and inventory
  • Improved handling of challenges requirements in co-op
  • Addressed random bandit respawns while players are still in the bandit camp
  • Addressed issues with the player being unable to access inventory or map after dying several times in co-op
  • Addressed blocked story progression with “enemies nearby” notification
  • Addressed rare issue when a player can’t move after a revive
  • Fixes for far away peer respawn from the host and respawning in geometry
  • Addressed AI jitter in random cases
  • Improved various animations in co-op – f.e. crouching, throwing, using the bow, and more
  • Addressed sound duplication in co-op
  • Addressed rare cases of unresponsive quest radio dialog in co-op, causing story blocks
  • Addressed the display of incorrect icons on the map after a co-op party
  • Addressed “call for help” when the player is being summoned during a gather in co-op
  • Addressed black screens in certain situations that could cause progression blockers during co-op progression
  • Addressed unnecessary “skill requirement” text-glitch in the description of a challenge in a co-op session
  • Updated the time of tutorial windows to 30 seconds during the co-op sessions
  • Addressed a bug that allows player to have multiple story quests active

Content Update

  • Mutated Infected – New quest added Something Big Has Been Here, which included special elemental Goon variants

Gameplay Updates

  • Enemies with bows are less annoying — decreased damage output
  • Completed achievements are correctly awarded upon completion. This works for the achievements that were obtained before the update as well
  • Addressed a bug that was causing Howlers and Screamers to become invulnerable to damage
  • Addressed a possibility to fast travel between map regions after completing various quests
  • Addressed a random AI bug of Human encounters
  • Addressed infected invulnerability to arrows
  • Addressed missing rewards after Bandit encounters
  • Addressed the Virals patrol movement in GRE facilities
  • Grappling Hook. Tweaked pull limitations, longer swings will reset the vertical pull values; pulls will have a bigger first value

Quest Updates

  • Addressed a bug related to wall-clipping during the Let’s Waltz quest
  • Addressed a bug of the player getting stuck after using an inhibitor, or opening inventory after obtaining inhibitor in the Markers of Plague quest
  • Addressed the map display bug in The Only Way Out quest
  • Addressed the disappearance of Hakon in the Into The Darkness quest after playing in co-op
  • Addressed Sophie’s inaccessible position in The Raid quest

UI/UX Updates

  • Added FOV slider on PlayStation 5, and Xbox Series X
  • Improved UI textures optimization
  • Addressed issues related to switching between keyboard and controller
  • Addressed inhibitor pop-up message in Markers of Plague quest
  • Addressed quest display in journal
  • Addressed tutorial window display
  • Addressed weapon durability display, quest tracking, and inventory management on ASUS ROG Zephyrus Duo second display
  • Aiden should no longer T-pose in the main menu
  • Addressed crashes related to launching the game in 5760×1080 resolution
  • Addressed display of incorrect numbers on Immunity Bar
  • Minor changes to PC key bindings

Technical Updates

  • Improved game stability
  • Several crash sources fixed
  • Improved the stability of frame rate in various places on the map
  • Addressed multiple bugs that allowed players to see and fall outside map texture
  • Addressed occasional texture glitches in various places on the map
  • Addressed various audio glitches

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